The Blog of Zachary Snow

Xna: Load Texture2D from Embedded Resource

If you’re writing an app which uses Xna, you may need to load a texture from an embedded resource. Here’s how:

First embed the resource in your app. Do so by choosing Embedded Resource as the Build Action in the properties of the resource.

Properties Dialog for a File

After that you can load the Texture2D using a stream handle to the embedded file.

Stream stream = Assembly.GetCallingAssembly().GetManifestResourceStream(“AppNamespace.Folder.font.bmp”);
return Texture2D.FromFile(graphicsDevice, stream);

GetCallingAssembly() can be exchanged with GetExecutingAssembly() if needed. The name of the resource must be fully qualified with the app’s namespace and folders. I usually keep my resources in a folder Resources so I would have: AppNamespace.Resources.font.bmp.

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