I fixed a bug yesterday in Snowball related to a lost graphics device. I noticed that when I would use CTRL + ALT + DELETE, my apps were crashing. Turned out it was due to not recovering properly from a lost device.
The root of the problem was that I needed to call the ID3DXEffect::OnLostDevice() method when the device was being lost. This allows the effect to recover from the lost device. I’ve made the Effect class in Snowball now do this automatically.
For a little while, I was thinking about giving up on Snowball. When you’re one guy working on a project that gets to a certain size, it can start to feel a little daunting. You find a bug, and you feel like you need to fix it asap. I don’t know if anyone reading this has actually tried Snowball, but if you have, please comment to let me know. It would encourage me.
I decided to switch Snowball over to SharpDX. It’s not that I was unhappy with SlimDX, it just seems like there is a lot more innovation happening on the SharpDX side. I also like the fact that I can include the DLLs in the repository so end users don’t have to download another dependency in order to compile it. The Win8 stuff is also quite interesting, although the SlimDX guys say they are working on that.
I plan to set a road map soon for what I want to include the first release of Snowball. Music and Pixel Shaders are high the list. I’ve experimented with implementing a UI library but I think I want to push that back for a later release.